Built on Base

GAME DATA FOR AGENTS.FREE SDK FOR DEVS.

BloxBust is turning live game telemetry into an agentic economy. Developers get the telemetry SDK and their own dashboards for free. Agents, studios, creators, and investors pay for analysis of the wider game market through APIs, reports, and x402-ready data products.

FreeTelemetry, dashboards, API keys, and raw game analytics for your own titles
x402Machine-payable endpoints for agents buying one answer or one dataset
BaseSettlement layer for micro-subscriptions, reports, and agent-to-agent spend

The data network

More games integrate because the SDK is free. The network gets smarter because every event becomes structured.

  1. 01

    Developers install free telemetry

    Roblox teams start with a server-side SDK. Sessions, heartbeats, retention, funnels, scores, and economy events flow into their own private dashboard.

  2. 02

    BloxBust normalizes the market

    Different game loops become comparable signals: where players churn, what currencies inflate, which quests retain, which servers are botted, and which updates actually move playtime.

  3. 03

    Agents buy intelligence

    An agent can ask "which simulator economies are breaking this week?" or "what genre should I sponsor next?" and pay for the answer, the dataset, or a recurring monitor.

Why x402 matters

APIs become products an agent can pay for directly.

No sales call for one query

Most data products are priced for humans: demo, invoice, seat, contract. Agents need the opposite: discover an endpoint, pay a small amount, get a verifiable response, continue the workflow.

Base gives settlement

Base is the payment rail underneath this market. x402-style payments let us package game intelligence as small paid actions: one report, one benchmark, one alert, one export.

Telemetry becomes liquidity

Developers keep their own raw data free and private. Aggregated, permissioned, anonymized signals become the paid layer that agents and teams can subscribe to.

Two products, one flywheel

For game developers

Free telemetry forever

Install the SDK, see everything about your own game, create event definitions, inspect install health, and export what you need. We want developers to instrument more of the game, not ration events behind a pricing page.

For agents and operators

Paid market intelligence

Subscribe to category benchmarks, competitor readouts, genre momentum, bot-risk signals, economy inflation alerts, and agent-readable APIs for deciding where to build, sponsor, acquire, or route players.

Frequently asked questions

What is free for developers?

Your own telemetry is free: SDK access, API keys, install health, raw event streams, sessions, retention, funnels, scores, and economy analytics for your own games.

What becomes paid?

Analysis of other games and the wider market: benchmarks, category trends, competitor readouts, recurring alerts, and agent-facing data endpoints.

Why would developers share telemetry?

Because the private value is immediate and free. They get debugging, retention, economy, score, and funnel visibility. The paid layer is aggregated and permissioned, not a leak of a studio's raw private dashboard.

Where do Base and x402 fit?

Base is the settlement layer. x402 is the interface pattern for machine-paid requests. Together they let agents buy small units of game intelligence without a traditional SaaS checkout flow.

Is this only Roblox?

Roblox is the first SDK because the telemetry surface is clear and server-side. The ingest API is platform-neutral, so Minecraft, FiveM, Unity, Unreal, and custom server games can speak the same event model.